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Company of Heroes patch 1.7 has gone live, making Company of Heroes the 1st DX10 game in the World! Too bad I’m still using a Geforce 7900 card and won’t benefit that much with this update and not to mention that I stop playing the game for quite some time now.

Anyway, a good patch for a great game. In order to ensure this patch works correctly, I suggest that your video card is updated to the latest drivers.

Here’s the changelog for CoH patch 1.7

v1.70 05/29/2007
DX10 Features

- Edges of particles are softened where intersecting 3D objects.

- Thousands of additional ‘litter’ objects in the world.

- Improved user control over anti aliasing settings.

- Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.

- Lighting quality has improved by moving all calculations per pixel.

- More precise point light calculations.

- Point lights can now cast shadows.

- 3D short grass on the terrain.

- Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable.

- Hardware PCF for improved shadow quality.
Other Fixes

- Various crash fixes.

- Improved hack detection.
Gameplay

- Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced.

- Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced.

- Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced.

- Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects.

- Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.
Thanks and enjoy the patch!

Download: CoH Patch 1.7

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One Response to “Company of Heroes DX 10 Patch”
  1.   Company of Heroes DX 10 Patch by The Philippines According to Blogs UNITED STATES WordPress 2.2 says:

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