Company of Heroes DX 10 Patch
Posted on | June 1, 2007 | 1 Comment
Company of Heroes patch 1.7 has gone live, making Company of Heroes the 1st DX10 game in the World! Too bad I’m still using a Geforce 7900 card and won’t benefit that much with this update and not to mention that I stop playing the game for quite some time now.
Anyway, a good patch for a great game. In order to ensure this patch works correctly, I suggest that your video card is updated to the latest drivers.
Here’s the changelog for CoH patch 1.7
v1.70 05/29/2007
DX10 Features- Edges of particles are softened where intersecting 3D objects.
- Thousands of additional ‘litter’ objects in the world.
- Improved user control over anti aliasing settings.
- Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs.
- Lighting quality has improved by moving all calculations per pixel.
- More precise point light calculations.
- Point lights can now cast shadows.
- 3D short grass on the terrain.
- Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable.
- Hardware PCF for improved shadow quality.
Other Fixes- Various crash fixes.
- Improved hack detection.
Gameplay- Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced.
- Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced.
- Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced.
- Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects.
- Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.
Thanks and enjoy the patch!
Download: CoH Patch 1.7
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June 2nd, 2007 @ 1:02 pm